| Journal | Issue | Title | |
| PSIKODIMENSIA Kajian Ilmiah Psikologi | Vol 21, No 2: Desember 2022 | Gambaran Resiliensi Perempuan Penyintas Kekerasan dalam Rumah Tangga | Abstract PDF (Bahasa Indonesia) |
| Muhamad Kaisar, Yudi Kurniawan | |||
| PSIKODIMENSIA Kajian Ilmiah Psikologi | Vol 20, No 1: Juni 2021 | Gambaran Resiliensi Transpuan yang Bekerja sebagai Pekerja Seks di Jakarta | Abstract PDF |
| Nathania Ines Febriani, Irwanto Irwanto | |||
| PSIKODIMENSIA Kajian Ilmiah Psikologi | Vol 23, No 1: Juni 2024 | Gambaran Tingkat Kepatuhan Pada Karyawan Instalasi Gizi Rumah Sakit X Terhadap Program Service Excellence | Abstract PDF (Bahasa Indonesia) |
| Ruby Bulan Prabandari, Maria Prima Novita | |||
| PSIKODIMENSIA Kajian Ilmiah Psikologi | Vol 21, No 1: Juni 2022 | Gambaran Work-Life Balance Karyawan Multiple Careers yang Menerapkan Sistem Kerja Remote | Abstract PDF (Bahasa Indonesia) |
| Wendra Wijaya, Luthfiah Mu'taz Nugroho, Tiara Puspa Fidyarani, Ignatius Emmanuel Ninno, Daniel Lie, Roland Bonggo Pribadi | |||
| PSIKODIMENSIA Kajian Ilmiah Psikologi | Vol 21, No 2: Desember 2022 | Gambaran Work-Life Balance pada Wanita Single Parent yang Bekerja | Abstract PDF (Bahasa Indonesia) |
| Daniel Lie, Elisabet Hana Megumi, Agnes Zaneta, Pavelin Mapela Barasih Zalukhu, Riani Gianti, Roland Bonggo Pribadi | |||
| SISFORMA | Vol 4, No 1 (2017): May 2017 | Game As Major Introducing Media To OPT For College | Abstract download PDF |
| Inggrit Swastini Dewi, Ridwan Sanjaya, Hendra Prasetya | |||
| Journal of Business and Technology | Vol 5, No 2: Agustus 2025 | Game “Verse Heroes The Judges” As A Means of Introducing Biblical Figures and Increasing Interest in Reading The Bible | Abstract PDF |
| Yoshua Adenandya Krishanto, Erdhi Widyarto Nugroho, Bernardinus Harnadi | |||
| SISFORMA | Vol 3, No 1 (2016): May 2016 | Game Concept for Seual Child Abuse Anticipation | Abstract PDF |
| Fajar As'ari, Ridwan Sanjaya, Ridwan Sanjaya, Hendra Prasetya, Hendra Prasetya | |||
| Journal of Business and Technology | Vol 1, No 1: April 2021 | Game Design as A Character Education Media For Children | Abstract PDF |
| Michael Marchiano | |||
| Journal of Business and Technology | Vol 1, No 1: April 2021 | Game Design Education "Terjumlah" Using Kinect Sensor | Abstract PDF |
| Yedija Prima Putra, Erdhi Widyarto Nugroho, Hendra Prasetya | |||
| Journal of Business and Technology | Vol 4, No 1: April 2024 | Game Design for Eysenck Method Personality Test Using Unity | Abstract PDF |
| Edbert Liniarto, Erdhi Widyarto Nugroho, Agus Cahyo Nugroho | |||
| SISFORMA | Vol 4, No 2 (2017): November 2017 | Game Design Jomblo Keren As a Startup Marketing Product | Abstract PDF |
| Celvin Laviano, Ridwan Sanjaya, Hendra Prasetya | |||
| SISFORMA | Vol 3, No 1 (2016): May 2016 | Game Design to Introduce Pets | Abstract PDF |
| Wahyu Febriyanto, Brenda Chandrawati, Erdhi Widyarto | |||
| SISFORMA | Vol 1, No 2 (2014): November 2014 | Game for Children with Special Needs | Abstract PDF |
| Kwee Andreas Setiawan Suhono | |||
| Journal of Business and Technology | Vol 1, No 2: Agustus 2021 | Game Save The Sea! as an Education Media to Prevent Water Pollution | Abstract PDF |
| Alnando Harsono, Ridwan Sanjaya, Bernadinus Harnadi | |||
| SISFORMA | Vol 4, No 1 (2017): May 2017 | Game Utilization as a Media to Train the Balance of Left and Right Brain | Abstract download PDF |
| Evan Wijaya | |||
| SISFORMA | Vol 11, No 1: May 2024 | Gamification-Driven Approaches to Strengthening Engagement in Hybrid-Flexible Learning | Abstract PDF |
| Ridwan Sanjaya, Andre Kurniawan Pamudji, Stephani Inggrit Swastini Dewi | |||
| SISFORMA | Vol 2, No 2 (2015): November 2015 | Gatotkaca's Birth Story As A First Step To Introduce Children With Puppets | Abstract PDF |
| Leocadia Desy Pranatalisa, Ridwan Sanjaya, Alb. Dwiyoga Widiantoro | |||
| Praxis : Jurnal Sains, Teknologi, Masyarakat dan Jejaring | Vol 6, No 1: September 2023 | Gaya Hidup Sehat, Usia dan Status Perkawinan | Abstract PDF (Bahasa Indonesia) |
| Damasia Linggarjati Novi Parmitasari, Margaretha Sih Setija Utami | |||
| Proxies : Jurnal Informatika | Vol 1, No 2: Januari 2018 | GENERATOR TEKA TEKI SILANG MENGGUNAKAN ALGORITMA GENETIKA DAN MULTITHREADING UNTUK MENGHITUNG FITNESSNYA | Abstract PDF |
| Donny Kurniawan Widodo | |||
| Celt: A Journal of Culture, English Language Teaching & Literature | Vol 3, No 1: July 2003 | GENES, PEOPLES AND LANGUAGES | Abstract PDF |
| Cecilia Titiek Murniati | |||
| Journal of Business and Technology | Vol 1, No 3: December 2021 | Geographical Information System Complaints on Damage to Roads and Bridges in Semarang City | Abstract PDF |
| Stefanus Lintang Timur Aji Pamungkas, Albertus Dwiyoga Widiantoro, Hendra Prasetya | |||
| SISFORMA | Vol 1, No 2 (2014): November 2014 | GPS-Based AR Games Development Potential | Abstract PDF |
| Gregorius Alvin Raditya Santoso | |||
| SISFORMA | Vol 4, No 2 (2017): November 2017 | Graphic Design Of “Green Mission” Education Game Using Software Based On Vector | Abstract PDF |
| Nur Yanti, Ridwan Sanjaya, FX. Hendra Prasetya | |||
| PSIKODIMENSIA Kajian Ilmiah Psikologi | Vol 23, No 1: Juni 2024 | Gratitude and Self-Regulation as Predictors of Fear of Missing Out among Generation Z in Indonesia | Abstract PDF |
| Rafi Damri, Erisa Oksanda, Ahmad Rusdi | |||
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