Author Details
Sanjaya, Ridwan, Soegijapranata Catholic University, Indonesia
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Vol 5, No 1 (2018): May 2018 - Research
Promote Folksong Use Game Based On Augmented Reality
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Vol 6, No 1: May 2019 - Research
Information System databases for Neuropsychology Tests: case study in Boston Naming Test
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Vol 8, No 2: November 2021 - Research
Design and Build Educational Game "New Normal"
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Vol 2, No 1: April 2022 - Articles
E-Logistic Optimization For MSME’s To Prepare the New Normal Era (Conceptual Framework)
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Vol 3, No 3: Desember 2023 - Articles
Product and Business Development of Another Path Game in Myhand Studio
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Vol 3, No 1: April 2023 - Articles
Ecommerce Website Development for Melisa Baby and Kids Shop
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Vol 11, No 1: May 2024 - Research
Making an Arduino-Based Trash Disposal Game
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Vol 12, No 1: May 2025 - Articles
Image Processing on Plastic Bottle Reverse Vending Machine to Enhance Community Plastic Waste Management
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Vol 12, No 1: May 2025 - Articles
Enhancing Citizen Wellbeing through Interactivity in Semarang Virtual Assistant (SAVIRA)
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Vol 12, No 1: May 2025 - Articles
Designing Hologram-based Virtual Assistant for Student Organization Activities
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