Design and Build a Virtual Reality Based Cycling Simulator Game
Abstract
At the present time, there is a lot of digitalization being carried out. The current busy work also often makes people need to carry out an activity without leaving the place. One of them is exercising, in this case is cycling.
Therefore, an idea emerged to design a VR-based cycling simulator game. The purpose of this study is to find out how the interaction between cycling and VR is, and to find out the interesting points of this game and its use as a new alternative to cycling. The method used in this study was to test the "Simulator Sepeda VR" game on several users and collect data through interviews. The results of this study indicate that the "Simulator Sepeda VR" game is able to provide an interesting experience and can also be an alternative for cycling at home.
Keywords
Full Text:
PDFReferences
J. Hedman, F. Ter, and C. Tan, “Sports Digitalization Sports Digitalization: An Overview and A Research Agenda Completed Research Paper Platform Driven Sustainable Development View project Declarative Business Processes View project,” 2017. [Online]. Available: https://www.researchgate.net/publication/321081719
K. S. Kaswan, S. P. Singh, and S. Sagar, “Role Of Arduino In Real World Applications,” vol. 9, no. 01, pp. 1113–1116, 2020.
G. Nandi and V. Tsira, “Bluetooth Technology: Security Issues and Its Prevention Article in,” International Journal of Computer Applications in Technology, no. October, 2014, [Online]. Available: https://www.researchgate.net/publication/268018259
J.-H. Kim et al., “Virtual Reality History, Applications, Technology and Future,” Digital Outcasts, vol. 63, no. ISlE, pp. 92–98, 2013, doi: http://dx.doi.org/10.1016/B978-0-12-404705-1.00006-6.
M. Okechukwu and F. Udoka, “Understanding Virtual Reality Technology: Advances and Applications,” Advances in Computer Science and Engineering, no. June 2015, 2011, doi: 10.5772/15529.
S. Schlögl, M. E. R. Bergmann, V. Eder, M. Achleitner, and P. Evangelatos, “Google Cardboard in Social Science Research – Exploring low-cost virtual reality and its potential,” Proceedings of the Forschungsforum der Österreichischen Fachhochschulen, no. July, pp. 814–818, 2017.
S. H. (Mark) Lee, K. Sergueeva, M. Catangui, and M. Kandaurova, “Assessing Google Cardboard virtual reality as a content delivery system in business classrooms,” Journal of Education for Business, vol. 92, no. 4, pp. 153–160, 2017, doi: 10.1080/08832323.2017.1308308.
A. Maurya, “Programmable USB Human Interface Device,” no. March, pp. 1–4, 2019.
T. H. Apperley, “Genre and game studies: Toward a critical approach to video game genres,” Simul Gaming, vol. 37, no. 1, pp. 6–23, 2006, doi: 10.1177/1046878105282278.
A. Denisova, First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? 2015. doi: 10.1145/2702123.2702256.
Prabhu. and Visalakshi. S, “Android Operating System: A Review,” International Journal of Trend in Research and Development, vol. 2, no. 5, pp. 260–264, 2018, doi: 10.13140/RG.2.2.20829.72169.
H. Döring and Y. Wei, “A study on the performance of a gyromonotron,” Int J Infrared Millimeter Waves, vol. 2, no. 3, pp. 437–452, 1981, doi: 10.1007/BF01007412.
A. Andrade, “Game engines: a survey,” EAI Endorsed Transactions on Game-Based Learning, vol. 2, no. 6, p. 150615, 2015, doi: 10.4108/eai.5-11-2015.150615.
P. P. Patil and R. Alvares, “Cross-platform Application Development using Unity Game Engine,” International Journal of Advance Research in Computer Science and Management Studies, vol. 3, no. 4, pp. 1–9, 2015.
X. Li, D. Liu, and X. Zhang, “A System Integrated with C# Programing and Real-Time 3D Observation for Learning Virtual Reality Technology,” Open J Soc Sci, vol. 07, no. 03, pp. 127–135, 2019, doi: 10.4236/jss.2019.73009.
G. Wiro Sasmito, “Penerapan Metode Waterfall Pada Desain Sistem Informasi Geografis Industri Kabupaten Tegal,” Jurnal Informatika:Jurnal Pengembangan IT (JPIT), vol. 2, no. 1, pp. 6–12, 2017.
DOI: https://doi.org/10.24167/jbt.v3i2.6008
Refbacks
- There are currently no refbacks.
e-ISSN: 2776-0332 | View My Stats