Virtual Reality Game Education to Learn Traffic Regulation
Abstract
Abstract – Traffic accident has become number 3 of children death cause in the world according to WHO[1]. Traffic accident that involve children often caused by their own by breaking the law or regulation. Therefor education about traffic regulation and law including traffic sign and its meaning must be given to children early. Because education means process to change a person or a group attitude and behavior in order to make them mature through teaching and training [2]. One of them that can be used is digital media. One of interactive digital media is digital game, various form of digital game start from 2D, 2.5D, 3D with many point of view and new technology. VR (Virtual Reality) as new digital media where alternate reality exist to test various theory without any real consequences, according to Greenbaum “Virtual Reality is an alternate world filled with computer-generated images that respond to human movements. These simulated environments are usually visited with the aid of an expensive data suit which features stereophonic video goggles and fiber-optic data gloves”[3]. Greenbaum statement before were make VR suitable to test traffic law and regulation and educate kid to obey the traffic sign and regulation without real consequences from real world. This Journal contain the result of using virtual reality as traffic regulation education media. Education material that arranged consisting traffic sign that appear on the road and safety riding gear.
Keywords – Virtual Reality, Traffic sign, Road traffic, children, education
Full Text:
download PDFReferences
WHO, “Global Burden Disease Death Estimates Sex Age 2000-2015,” www.who.int, 2015. [Online]. Available: http://www.who.int/entity/healthinfo/global_burden_disease/GHE2015_Deaths_Global_2000_2015.xls?ua=1.
Pusat Bahasa(Kementrian Pendidikan dan Budaya), “Arti Pendidikan menurut KBBI.” [Online]. Available: http://kbbi.web.id/didik.
J. Steuer, “Defining Virtual Reality: Dimensions Determining Telepresence,” J. Commun., vol. 42, no. 4, pp. 73–93, 1992.
OICA (Organisation Internationale des Constructeurs d’Automobiles), “Global Total Vehicles in use,” www.oica.net, 2015. [Online]. Available: http://www.oica.net/wp-content/uploads//PC_Vehicles-in-use.xlsx.
BPS Indonesia (Badan Pusat Statistik), “Statistik-Transportasi-Darat-2015.”
Pemerintah Republik Indonesia, “Undang-undang Republik Indonesia nomor 22 tahun 2009 tentang lalu lintas dan angkutan jalan,” vol. 203. Jakarta, 2009.
“Jumlah Kecelakaan Mudik Turun, Pelanggaran Lalu Lintas Naik,” 2016. [Online]. Available: http://nasional.kompas.com/read/2015/07/21/18553171/Jumlah.Kecelakaan.Mudik.Turun.Pelanggaran.Lalu.Lintas.Naik.
Atika Novy Primulyati, “Fenomena Pengendara Motor di bawah Umur di jalan Kesatriaan Kidul kota Magelang,” Bachelor Proposal, vol. 1. 2015.
A. T. Madyanti, “Hubungan Antara Intensitas Bermain Game Balapan Online dengan Aggressive Driving pada Remaja,” Universitas Muhammadiyah Surakarta, 2011.
T. Mazuryk and M. Gervautz, “Virtual reality-history, applications, technology and future,” J. Comput. Technol., 1996.
E. Setiawan, “Kamus Besar Bahasa Indonesia (KBBI) Online,” KBBI Indones., 2012.
J. Dewey, Experience and education. New York: Kappa Delta Pi, 2007.
T. Rostitawati, “Konsep pendidikan john dewey,” J. Manaj. Pendidik. Islam, vol. 2, pp. 133–139, 2014.
D. Arsenault, “Video game genre, evolution and innovation,” Eludamos. J. Comput. Game Cult., vol. 3, no. 2, pp. 149–176, 2009.
J. Steven E, The Meaning of Video Games gaming and textual strategies. New York: Routledge, 2008.
B. Lange et al., “Designing informed game-based rehabilitation tasks leveraging advances in virtual reality,” Disabil. Rehabil., vol. 34, no. 22, pp. 1863–1870, 2012.
DOI: https://doi.org/10.24167/sisforma.v4i1.1037
Refbacks
- There are currently no refbacks.
SISFORMA: Journal of Information Systems | p-ISSN: 2355-8253 | e-ISSN: 2442-7888 | View My Stats
This work is licensed under a Creative Commons Attribution 4.0 International License.