Rare Animal Education Usingaugmented Reality

Hening Artdias, Ridwan Sanjaya, Alb. Dwi Yoga Widiantoro

Abstract


Indonesia has a lot of the diversity on flora and fauna that can be assets and icon on this area. Unfortunately flora flora and fauna that exist in Indonesia is less reasing. The animals endangered in Indonesia are Javan Rhino , Sumatran Rhino, Sumatran Tiger, Sumatran Orangutan, Sumatran Elephant, Borneo Elephant, Bornean Orangutan and Turtle.
They are extinction because destruction of forest habitats, a conflict between humans and animals, trade, hunting, the arrests beyond capacity. [1]. Is that the issue of the extinction of the animals is dominated by human behavior and nature of the wrath of them. For that, education game “Rare Animal” become formulations to raise awareness of endangered species.


Keywords


education game, Augmented Reality, rare animal.

Full Text:

PDF

References


WWF-Indonesia, “Spesies,” WWF-Indonesia. [Online]. Available: http://www.wwf.or.id/program/spesies/

G. Alif, “Sudi: Game 3D Tajamkan Daya Ingat,” detikInet, 2015. [Online]. Available: https://inet.detik.com/games-news/d-3102295/studi-game-3d-tajamkan-daya-ingat.

T. R. Annastacia Novianti Priyatna, Lisa Triana Putri, Mora Parlindungan, “Implementasi Augmented Reality Sebagai Media Pembelajaran Pada Simulasi Terjadinya Tsunami,” E-Journal Univ. Gunadarma, p. 24, 2013.

R. S. Andre Kurniawan, Maryuni, Mudah Membuat Game Augmented Reality (AR) dan Virtual Reality (VR) dengan Unity 3D. Kompas Gramedia Building, 2016.

M. Chafied, “Brosur Interaktif Berbasis Augmented Rality,” e-Journal ITSN, pp. 1–5, 2010.

W. H. dan E. W. Eka Ardhianto, “Augmented Reality Objek 3 Dimensi dengan Perangkat Artoolkit dan Blender,” Pros. SNATIF, pp. 267–274, 2014.

Y. Appli Muhamadan Jeba, Andika Ocfera, “Rancang Bangun Aplikasi Edugame Museum Sultan Mahmud Badaruddin II Palembang Berbasis Unity 3D,” JATISI MDP, no. x, pp. 1–10, 2012.

K. T. M. Iwan Setya Nugraha, Kodrat Iman Satoto, “Pemanfaatan Augmented Reality Untuk Pembelajaran Pengenalan Alat Musik Piano,” SISKOM UNDIP, p. 9, 2009.

S. Hutamaputra and D. – I. F. Thalib, “Pembuatan Sistem Pakar Untuk Diagnosis Penyakit Telinga Dengan Menggunakan SHARPDEVELOP dan 3Ds MAX,” E-Journal Univ. Gunadarma, pp. 1–16, 2010.

A. Ismail, Education Games. Yogyakarta: Pilar Media, 2006.

M. Hasan, PAUD (Pendidikan Anak Usia Dini). 2009.

Badan Pusat Statisik Indonesia, “Jumlah Penduduk Menurut Kelompok Umur dan Jenis Kelamin di Kabupaten Semarang Tahun 2014,” 2014. [Online]. Available: http://semarangkab.bps.go.id/linkTabelStatis/view/id/21




DOI: https://doi.org/10.24167/sisforma.v4i2.1033

Refbacks

  • There are currently no refbacks.




SISFORMA: Journal of Information Systems | p-ISSN: 2355-8253 | e-ISSN: 2442-7888 | View My Stats

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.