Integration of Battle Royale Games With Tabletop Games to Help Decision Making Skills
Abstract
Effective decision-making skills are essential both in everyday life and in gaming contexts, where choices have major consequences. Board games, known for their strategic nature, provide an ideal platform to hone these skills. This research aims to understand decision-making skills using board games, using Rapid Application Development (RAD) methodology to collect data, implement updates, and improve the gaming experience. This project uses Unity to create applications that augment the gameplay. The result of this effort is a distinctive board game that differs from conventional table games, offering its players a new and exciting experience.
Keywords
Full Text:
PDFReferences
A. Turner and T. J. Martinek, "Teaching for Understanding: A Model for Improving Decision Making During
Game Play," Taylor & Francis, no. 1, pp. 44-63, 1995.
T. Hopper and D. Kruisselbrink, "Teaching Games for Understanding: What does it look like and how does
it influence student skill learning and game performance?," Journal of Teaching Physical Education, no. 1, 2001.
F. Pratiwi and M. , "Pengembangan Media Pembelajaran Boardgame Untuk Meningkatkan Keterampilan
Berbicara Dan Sikap Peduli Lingkungan Pada Siswa Kelas IV Sekolah Dasar," pp. 12-14, 2019
W. M. Inayah, "SOCIAL ADVENTURE GAMES BERBASIS ROLE PLAYING GAME (RPG) MAKER XP SEBAGAI
SUMBER BELAJAR IPS SMP KELAS VII MATERI MANUSIA, TEMPAT, DAN LINGKUNGAN SOCIAL ADVENTURE
GAMES BASED ON ROLE PLAYING GAME (RPG) MAKER XP AS A SOCIAL," SOCIAL STUDIES, vol. III, no. 3, 2018.
C. D. Stenström and S. Björk, "Understanding Computer Role-Playing Games: A Genre Analysis Based on
Gameplay Features in Combat Systems," Digitala Vetenskapliga Arkivet, no. 6, 2013.
F. I. F. Abdillah, E. M. AdamsJonemaro and M. A. Akbar, "Implementasi Adaptive AIPada Game Turn-Based
RPGDengan Menggunakan Metode Hierarchial Dynamic Scriptin," Jurnal Pengembangan Teknologi Informasi
dan Ilmu Komput, vol. II, no. 2, pp. 703-714, 2018.
F. S. Sulaeman and D. P. Aji, "Turn Based Strategy Games to Hone Your Knowledge of Indonesian Culture
Based on Android," 1st Paris Van Java International Seminar on Health, Economics, Social Science and
Humanities, pp. 47-50, 2020.
J. k. Ahn, "A Study on Game Dynamics of Battle Royale Genre," Journal of Korea Game Society, pp. 27-38,
“Rapid Application Development: Advantages and Disadvantages – NIX United.” NIX United – Custom
Software Development Company in US.
P. B. Davies and H. Mackay, "Rapid application development (RAD): an empirical review," European
Journal of Information Systems , vol. VIII, no. 3, pp. 211-223, 1999
K. H. John , "A History of the Unity Game Engine," Worcester Polytechnic Institute, p. 484, 2014.
M. D. S. Lubis, H. F. R. U. Sinaga and A. D. Batubara, "ANALISIS DESAIN GRAFIS MENGGUNAKAN
TEKNOLOGI," Jurnal Teknik Informatika Kaputama (JTIK), vol. IV, no. 2, 2020.
H. G. Sakti, "PENGARUH MEDIA DESAIN GRAFIS BERBASIS ADOBE PHOTOSHOP," Jurnal Realita, vol. II, no.
, pp. 327-328, 2017.
Tabletop creator: Tabletop games creation made easy, fast and fun (2023) Pixelatto.
“Steam annual game releases 2022 | Statista.” Statista.
“How many people use Steam? — 2023 statistics | LEVVVEL.” LEVVVEL.
D. Lin, C. P. Bezemer, Y. Zou and A. . E. Hassan , "An empirical study of game reviews on the Steam
platform," Empirical Software Engineering, p. 170–207, 2019.
DOI: https://doi.org/10.24167/jbt.v4i3.11199
Refbacks
- There are currently no refbacks.
e-ISSN: 2776-0332 | View My Stats