Improving Students' Interest In Learning Javanese Character By Using Augmented Reality

David Kristianto Halim, T. Brenda Chandrawati, Erdhi Wirdayanto Nugroho

Abstract


Javanese script is one of the materials taught in Javanese language lessons starting from elementary school to high school starting to be taught Javanese script. However, many students feel that this lesson is very boring and difficult for students because of the atmosphere when learning and teaching methods that only see from books and listen to lighting from teachers. Therefore, research was conducted by developing an Augmented Reality (AR) system, so that later it could add innovation in the method of teaching Javanese script in order to grow interest in students and students in learning[1]. The game created is called "AJAR (Javanese Aksara AR)" in this AR contains images of each basic level script, videos that contain how to write the script correctly, examples of writing the script in a correct sentence and some practice questions that are used to help measure how much the student's ability to learn the script after using this AR.

The game development method uses waterfall and this game testing method is qualitative by interviewing several sources to get data on whether this game has been successful and has met the target according to the purpose of this AJAR game. From the results of the interview it can be seen that on average all sources feel satisfied and like the existence of this AJAR game because it can help in learning Javanese script more easily and not get bored quickly.


Keywords


aksara jawa; augmented reality; games

Full Text:

PDF

References


H. Kurniawan Ramadani and W. Syaihul Huda, “Jurnal Explore IT|87 Game Edukasi Aksara Jawa Menggunakan Augmented Reality Berbasis Android”, doi:

35891/explorit.

Y. F. Avianto and T. A. S. Prasida, “PEMBELAJARAN AKSARA JAWA UNTUK SISWA SEKOLAH DASAR DENGAN MENGGUNAKAN MEDIA BOARD GAME,” Aksara, vol.

, no. 1, p. 133, Jul. 2018, doi: 10.29255/aksara.v30i1.223.133-148.

R. D. Rahmawati and A. Budaya, “Proseding Seminar Nasional PGSD UPY dengan Tema Strategi Mengatasi Kesulitan Belajar ketika Murid Anda seorang Disleksia

METODE BACAAN BERJILID UNTUK MENGATASI KESULITAN MEMBACA AKSARA JAWA SISWA SEKOLAH DASAR.”

D. A. Wiranti and W. Sutriyani, “PENGARUH PEMBELAJARAN DARING MENGGUNAKAN SOROGAN HANACARAKA TERHADAP KEMAMPUAN MENULIS AKSARA

JAWA DI SEKOLAH DASAR,” vol. 8, p. 2020, [Online]. Available: http://journal.iainkudus.ac.id/index.php/elementary

Encil Puspitoningrum, “IMPLEMENTASI LITERASI UNTUK MENINGKATKAN MOTIVASI PEMBELAJARAN PADA MATERI MEMBACA AKSARA JAWA SISWA SMA,”

Jurnal Bahasa, Seni dan Pengajaran, vol. 2, pp. 1–11, 2018.

J. Jurnal Kajian Teknologi Pendidikan, T. Rahardjo, I. Nyoman Sudana Degeng, and Y. Soepriyanto, “PENGEMBANGAN MULTIMEDIA INTERAKTIF MOBILE LEARNING

BERBASIS ANDROID AKSARA JAWA KELAS X SMK NEGERI 5 MALANG,” Agustus, vol. 2, no. 3, pp. 195–202, 2019, [Online]. Available:

http://journal2.um.ac.id/index.php/jktp/index

E. Dyah Kurnia and Y. Edy Nugroho, “PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN AKSARA JAWA BAGI GURU BAHASA JAWA SMA DI KABUPATEN

REMBANG,” 2017. [Online]. Available: http://ppm.ejournal.id/index.php/pengabdian/article/view/22

As’ad Arismadhani, Umi Laili Yuhana, and Imam Kuswardayan, “Aplikasi Belajar Menulis Aksara Jawa Menggunakan Android,” JOURNAL TEKNIK POMITS, vol. 2,

pp. 2337–3539, 2013.

A. Suratno and E. W. Nugroho, “Augmented Reality-Based Learning Media Design: Its Compatibility to Blended Learning,” 2021.

P. Mealy, Virtual & Augmented Reality For Dummies. 2018.

C. Rd, G. Alvin Raditya Santoso, B. Chandrawati, D. Brenda Chandrawati, W. Pathakkhinang, and T. Brenda Chandrawati, “The Thirteenth International

Conference on eLearning for Knowledge-Based Society Theme: Theory and Practices in eLearning 2016 and Future AUGMENTED REALITY GAME BASED ON USER’S

POINT OF VIEW,” 2016. [Online]. Available: http://www.elearning2016.com/

A. Abdurrahman and S. Masripah, “Metode Waterfall Untuk Sistem Informasi Penjualan,” INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS, vol. 2,

no. 1, pp. 95–104, 2017.

I. N. Rachmawati, “PENGUMPULAN DATA DALAM PENELITIAN KUALITATIF: WAWANCARA.”

I. S. Wekke, METODE PENELITIAN SOSIAL. 2019.

Marheni Eka Saputri, “WAWANCARA.”.




DOI: https://doi.org/10.24167/jbt.v4i1.10490

Refbacks

  • There are currently no refbacks.


e-ISSN: 2776-0332 | View My Stats