Sensitivity to Sound in Web-Based FPS Game
Abstract
To train the hearing of individuals, both those with and without visual impairment, in a fun and effective way, the research methods used in this study include needs analysis, design, implementation, and testing. The result of this research is a web-based game that can be used to train an individual's hearing in a fun and effective way. The results of this study show that the developed web game can be used to train an individual's hearing in a fun and effective way. This game is equipped with various playing methods, each of which has several levels that can be accessed according to the level of difficulty, making it suitable for individuals with different levels of hearing ability.
Keywords
Full Text:
PDFReferences
M. Miristha, "Overview of Noise Exposure Doses Accompanied by Hearing Complaints in Heavy
Equipment Operators at PT. Bukit Makmur Mandiri Utama Muara Tae East Kalimantan," in Skripsi,
Universitas Indonesia, Depok, 2009.
"Why? Musical Instrument & Sound," Alat Musik & Suara, Elex Media Komputindo, 2022.
A. M. Arifin, G. Adyaksa, and B. Laksono, "Effect of Playing First Person Shooter Video Game on
Attention Measured by Attention Network Test," Doctoral dissertation, Faculty of Medicine Diponegoro
University, 2014.
A. Nugroho and B. A. Pramono, "Mobile Augmented Reality Application based on Vuforia and Unity
for 3D Object Recognition with a Case Study of a Building at Semarang University," Jurnal
Transformatika, vol. 14, no. 2, pp. 86-91, 2017.
A. Okita, "Learning C# Programming with Unity 3D," CRC Press, 2014.
Prensky, M. "Simulations: Are they games." Digital Game-Based Learning, vol. 9, no. 5, pp. 1-6, 2001.
I. Juhani. “Model kausal dari penerimaan teknologi informasi pada perusahaan kecil.” Informasi &
Manajemen, vol. 2, no. 42, pp. 197-208, 2004.
K. Danny, et al. "The impact of hedonic and utilitarian motivations on mobile app usage."
Computers in Human Behavior, pp. 69-78, 2017.
F. D. Davis, "Perceived usefulness, perceived ease of use, and user acceptance of information
technology," MIS Quarterly, vol. 13, no. 3, pp. 319-340, 1989.
C. J. Armitage and M. Conner, "Efficacy of the theory of planned behaviour: A meta-analytic
review," British Journal of Social Psychology, vol. 40, no. 4, pp. 471-499, 2001.
A. Rietveld and B. de Vries, "A survey of spatial audio in virtual reality: Technology and applications,"
Journal of Ambient Intelligence and Humanized Computing, vol. 12, no. 1, pp. 1-32, 2021.
DOI: https://doi.org/10.24167/jbt.v4i2.10248
Refbacks
- There are currently no refbacks.
e-ISSN: 2776-0332 | View My Stats