Designing Horticulture Education Game

Khoirul Fikri Shona, Albertus Dwiyoga Widiantoro, Bernardinus Harnadi

Abstract


Learning about fruit crops can be done by utilizing the gaming media. The purpose of this research is to design a game with a concept of horticulture including planting, caring for, and maintaining fruit trees. This game is packaged in an attractive appearance and resembleing the state of the garden. The game was tested by 43 hortimart visitors the result shows that the game is easy and fun to play so that users will continue to use it but it isn’t influence by age, gender, and usefulness of the game

Keywords


Horticulture game, easy to use, fun, usefulness

Full Text:

PDF

References


R. Mosher, “Agriculture Engineering and the Environment,” Univ. Gadjah Mada, vol. 2, no. 3, pp. 17–20.

N. W. P. Yuliawati, “Identifikasi Dan Karakterisasi Sumber Daya Genetik Tanaman Buah-Buahan Lokal Di Kabupaten Gianyar,” Univ. Udayana Denpasar, 2016.

K. S. S. Indraningsih, “Mewujudkan Keunggulan Komparatif Menjadi Keunggulan Kompetitif Melalui Pengembangan Kemitraan Usaha Hortikukltura,” Pus. Anal. Sos. Ekon. dan Kebijak. Pertan., pp. 61–76, 2006.

K. P. Direktorat Jenderal Hortikultura, “Statistik Produksi Hortikultura Tahun 2014,” p. 286, 2015.

R. K. Barrick, “A Model For Agricultural Education In Public Schools,” no. May, 2014.

N. A. Knobloch, A. L. Ball, C. Allen, and S. Teacher, “The benefits of teaching and learning about agriculture in elementary and junior high schools,” vol. 48, no. 3, pp. 25–36, 2007.

S. Valsamidis, I. Kazanidis, I. Petasakis, and A. Karakos, “A Framework for E-Learning in Agricultural Education,” no. Haicta, pp. 8–11, 2011.

F. Khoirul, “Pengembangan Karakter Tokoh Game Edukasi yang Baik,” Univ. katolik soegijapranta, 2015.

C. Noviana and D. Santoso, “Rancangan Bangun Edugame Lomba Bidar,” Jur. Tek. Inform. STMIK MDP, pp. 1–5.

V. Y. Muryanto, Hagus; Kadafi, Asroful; Pramudia Trisnani, Rischa ; Fitriani, “Aplikasi game simulation untuk mereduksi kecemasan siswa dalam menghadapi UN kelas IX SMP Negeri 1 Dagangan,” Fak. Ilmu Pendidik. IKIP PGRI Madiun, 2016.

Y. Chen, “Empirical Study on the Effect of Digital Game-Based Instruction on Students ’ Learning Motivation and Achievement,” vol. 8223, no. 49, pp. 3177–3187, 2017.

P. Noemí and S. H. Máximo, “Educational Games for Learning,” vol. 2, no. 3, pp. 230–238, 2014.

Dewi Fatma Putri Ghea, “Pengembangan Game Edukasi,” Sekol. Tinggi Teknol. Garut, pp. 1–169, 2012.

Y. D. Pakar, “Metode penelitian,” 2003.

L. J. Moleong, “Metodologi penelitian,” Bandung PT. Remaja Rosda Karya, 1999.




DOI: https://doi.org/10.24167/sisforma.v6i1.1930

Refbacks

  • There are currently no refbacks.




SISFORMA: Journal of Information Systems | p-ISSN: 2355-8253 | e-ISSN: 2442-7888 | View My Stats

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.