The Introduction of Classic Batik Motif to the Community Through Game

Elisa Purnamasari

Abstract


Batik is a wealth of Indonesian nation that became a cultural heritage and has been registered in the Representative of the Masterpiece of the Oral and Intangible Heritage of Humanity by UNESCO in 2009 [1]. The appearance of a variety of batik would be a pleasure for batik lovers so often used as clothing, furniture, or other equipment in everyday life.

But the lack of knowledge of meaning and philosophy in batik itself so that batik is often being used indiscriminately without knowing the intentions contained in the batik itself and being a mistake in its use [2], especially classic batik is a batik that is still thick with tradition and custom philosophy in it [3].

This report contains about the introduction of classic batik motifs and philosophies that are packaged in interactive educational games. This game is made by entering the element of trivia quiz as an evaluation material and equipped with batik information that can be read repeatedly outside the gameplay so as to enrich and give better understanding of the information in the game.

From the results of a survey of 50 respondents from the age range between 13 - 30 years old located in Central Java and outside Central Java, shows that this educational game about batik can make respondents become richer with knowledge about the meaning and philosophy of classical batik. In addition, respondents also want to preserve batik as a nation's wealth.

 


Save to Mendeley



Keywords


Classic Batik, Educational Game, Android Game

References


M. H. Kasiyan, “Batik Riwayatmu Kini : Beberapa Catatan tegangan Kontestasi,” Pros. Semin. Nas., pp. 1–21, 2010.

S. dan S. Budi and R. Endah, “Reinterpretasi Enam Motif Batik Klasik Surakarta sebagai Sumber Ide Penciptaan Desain Batik Motif Baru dalam mendukung Pengembangan Industri Kreatif,” 2014.

Batik Nusantara, “Jenis Batik,” indonesia.gunadarma.ac.id, 2016. [Online]. Available: http://indonesia.gunadarma.ac.id/batik/index.php?option=com_content&view=article&id=206&Itemid=29. [Accessed: 22-Aug-2016].

C. Tresnadi and S. Agus, “Identification of Values of Ornaments in Indonesian Batik in Visual Content of Nitiki Game,” J. Arts Humanit., vol. 04, no. 08, pp. 25–39, 2015.

K. Sindo, “Dunia Semakin Mencintai Batik,” Kementrian Perindustrian Republik Indonesia, 2016. [Online]. Available: http://www.kemenperin.go.id/artikel/6827 /Dunia-Makin-Mencintai-Batik. [Accessed: 18-Aug-2016].

B. Anas, “Batik Dalam Tantangan Modernitas,” Pararupa, no. 02, pp. 20–27, 2008.

A. Kusrianto, Batik : Filosofi, Motif, dan Kegunaan, 1st ed. Yogyakarta: Andi, 2013.

C. Supriadi, “Industri Game , Pasar Lama Peluang Baru,” http://www.marketing.co.id/, Jakarta, pp. 1–2, Feb-2016.

F. Riana, “Berpotensi Besar , Industri Game Lokal Akan Dikembangkan Pemerintah,” 2016. [Online]. Available: https://m.tempo.co/read/news/2016/01/24/090738831/berpotensi-besar-industri-game-lokal-akan-dikembangkan-pemerintah. [Accessed: 25-Aug-2016].

D. Hamzuri, Batik Klasik, 4th ed. Djambatan, 1981.

G. Yosef, “Filsafat Sebagai Dasar Kajian Dalam Penerapan Motif Seni Batik Klasik,” J. Ilm. PRABANGKARA, vol. 14, no. 1412–0380, pp. 73–81, 2011.

F. Y. Al Irsyadi and Y. S. Nugroho, Tubuh Dan Pengenalan Angka Untuk Anak Berkebutuhan Khusus (ABK) Tunagrahita Berbasis Kinect,” Pros. SNATIF, vol. 2, pp. 1–8, 2015.

A. K. Saha, What Is Android, no. January. http://developer. android. com/guide/basics/what-is-android. html, 2011.

S. Dhuri, P. Zha, P. Nehete, S. Khot, and P. M. Devmane, “Game Development for Android Device using Unity 3D,” vol. 4, no. 5, pp. 3–6, 2015.

E. Fuadi, “Perbedaan Gender Dalam Mengambil Keputusan Menjadi Wirausaha Pada Usaha Kecil Menengah (UKM) Di Kota Pekanbaru,” Universitas Islam Negeri Sultan Syarif Kasim Riau, 2014.

M. P. Toto Subroto, S.Si, “Kemampuan Spasial (Spatial Ability),” Pros. Semin. Nas. Pendidik. Mat., no. April, 2012.

R. A. Powell and P. L. Honey, Introduction to Learning and Behavior, 3rd ed. Michele Sord.

S. Rahmatillah, P. Meilinda, S. Saukiyah, V. Okta, Anggun, and C. Dwi, “Perkembangan Kognitif Anak Sejak Lahir Hingga Dewasa,” Jember, 2014.




DOI: https://doi.org/10.24167/sisforma.v4i1.1039

Refbacks

  • There are currently no refbacks.


View My Stats