Designing Game “Belajar Hanacaraka” As A Javanese Script Learning Media

This paper discusses the design of games used as a medium of learning. The learning material is about Javanese script, which is taught from elementary to high school. Although it has been taught since elementary school, but not many students have mastered this material. The method of delivering the material used by the lecturers is usually by lecturing so that students become tired and bored, because they are forced to remember without understanding the basic concepts. The lack of an attractive and modern learning tool becomes another obstacle to the difficulty of studying the Javanese script. Games usually used as entertainment, now can be used for learning. Through the game, the learning process becomes more fun. Therefore it will be designed an educational game used for learning Javanese script. But to design the right educational game, research is needed. With the presence of this game is expected players can learn Javanese script material while playing. Keywords— Education Games, Games, Hanacaraka, Javanese Script


INTRODUCTION
Games usually used as a means of entertainment, but now the game is also used as a medium of learning. Through the game, learning can be more fun. To design the game in accordance with the intended material, it takes research so that the results of the game created can load learning materials more optimally.
In the lesson of Javanese language, Javanese script is the usual material learned from elementary to high school. Although it has been studied since elementary school, but for some students of Java script still difficult to master.
According to the article entitled "Media Pembelajaran Interaktiv Aksara Jawa Berbasis Flash" which has published in 2012, the delivery of materials used by teachers is lectures, so that the average student will feel tired and bored to learn, because what they do is remember without understanding the basic concept [1]. In addition, other constraints are the lack of an attractive, interactive, and modern learning tool [2].
In general, the delivery of Javanese script material in schools still uses conventional methods. Therefore, "Belajar Hanacaraka" (Learning Hanacaraka) is an educational game designed as a medium for learning Javanese script. The educational game is a game devoted to education. Through the educational game, the material is delivered through an interesting and interactive media. With "Belajar Hanacaraka", is expected to help players in learning and mastering Javanese script. The choice of games as learning media is because players can play while learning.

LITERATURE REVIEW 2.1. Games
Video games are electronic games that use user-interface interactions through images generated by video devices. Video games usually provide a reward system, such as a score calculated based on the level of success achieved in completing tasks that exist within the game. Games requires players to solve problems in the most appropriate and fastest way [3].

Casual Games
Casual games are a type of game that is really intended only for entertainment purposes. This type of game is for everyone [4], both male and female, young and old. Simply, casual games are games that are far from complicated so there is no need for any special skills to play them, so it can be played by all ages [5]. The purpose of this game is to attract all circles.

Educational Games
Educational games are games devoted to education using interactive multimedia technology. This type of game supports for teaching and learning [6]. This game is used to convey learning and knowledge to players through a unique and engaging medium [7].

Game Engine
Game engine is a software used to create and develop games [8]. Game developers use game engine to create games from various platforms, either console, mobile, or PC. The existence of game engine provides tools to users to improve productivity in terms of game development [9]. With game engine, game making process become easier, faster, and efficient because it has various tools that can help users. Game engine is also used to create game "Belajar Hanacaraka", game engine used is Scirra Construct 2.

RESEARCH METHODOLOGY
The research method used in designing "Belajar Hanacaraka" is through literature study, observation, and survey method. The literature study was used to find problems about Javanese script learning. Observations are used to find and compare similar games that already exist. While the survey method is used to accommodate the opinions of people to design the game.

RESULT AND DISCUSSION 4.1. Flowchart of Game Design
There is the game making flowchart. Detailing what things can be done in the game. b. Create and collect game assets.
Create and collect the required assets in the game, such as: images, sounds, animations, and more. c. Develop the game. At this stage will begin the process of game making. Assemble all resources, make it into a game. d. Testing. This step will testing the game. Looking for bugs / errors in the game and fix it. e. Fixed a bug in the game. After testing the game, fixing the errors that have been found.

Software Design
In developing a game it takes some tools or softwares. Tools used to develop the game "Belajar Hanacaraka" are:

Game Assets
Game assets in images form are made with image processing software, such as: Paint, Photoshop, and CorelDraw. Here are the image assets used in the "Belajar Hanacaraka".

Fig. 4.2 Character of the game
The picture above is the characters and logos of "Belajar Hanacaraka". The characters wear traditional Javanese clothes complete with blangkon. The character is made to fit the theme of the game related to Javanese tradition.