GRAPHIC DESIGN OF “GREEN MISSION” EDUCATION GAME USING SOFTWARE BASED ON VECTOR

–An educational game is a digital game in which its design uses the education elements and it supports teaching and learning by using technology of interactive media. Generally, an educational game has a fun look, an easy-to-use menu, as well as color combinations that are used by GUI-based (Graphic User Interface) so as to appeal the users. It is undeniable that the human brain tends to more quickly capture learning through visual images rather than writings. Therefore, graphic design of an educational game becomes one of the important points. Software applications become one of the solutions in making game design, one of which is a vector-based software application. Varioussoftware applications can be used in accordance with the function and utility, but in general the way the software works almost same.


I. INTRODUCTION
An educational game can build character and convey information as games currently become one part in the life of people ranging from children to adults.Based on a study, the game industry begins to lead educational values.It is intended that in playing the game is not only entertainment solely obtained but the element of knowledge as a value added.
One of the games to be designed is titled "Green Mission".The game is a forestry theme that takes concrete concepts of the current state of forests where many fires and forest destruction occur which lead to a decrease in forest cover.The design of this game focuses on fire fighting, forest replanting, and prevention of logging.The design is done using vector-based software where the use of this type of software applications is quite easy.

II. THEORETICAL FOUNDATION 2.1 Educational Games and Benefits
Educational games have a variety of benefits that can be obtained by users, including: [

Vector-Based Software
There is a variety of graphics software applications.One of them is vector-based software.The vector itself is an image composed of lines and geometric shapes (curves) that are independent resolution (the image remains good regardless of the resolution).Even if it is enlarged, it still does not diminish its quality and the image remains clear.The size of the resulting file is small.[5]

CorelDraw X4
It Facility to copy the object by specifying the number of copies as well as setting the distance of the copy of the object.f.Arrange-Order Facility to organize the object stack by layer or something else.g.Formatting Text Improved text formatting facility to make easier in setting text formats such as columns, paragraphs, drop caps, bullets, and so on.

III. METHODS
Game design is an early activity in game designing.The design can be done with different models for each game to be made.To design the Green Mission educational game, the steps can be seen in Figure 3.1 below:

IV. RESULTS
In the use of CorelDraw X4 application for the design of Green Mission is made with a simple 2D drawing with the following results: a. Draft Opening In the opening view, the design is mainly focused on game titles and play buttons.
In addition, there is a cross button that serves to exit the game   In the stage 2 display, the design is focused on the seeds of plants, water, and land.In addition there is a pause and exit button.f.Exit Design For outward appearance, the design is focused on the choice of check or cross buttons with customizing colors.V.CONCLUSION The design produces 3 stages consisting of "Cegah Kebakaran" (prevent fire), "Mencangkul/ Reboisasi" (plow/reforest), and "Cegah Penebang" (stop the loggers) with each having 3 sublevels in it.As for the application of Green Mission design itself using CorelDraw X4 software applications.Selection of this application is based on the benefits of the resulting image can be resized and shaped so as not to disrupt and reduce the quality of the image design.In addition, the resulting small file size makes it possible to save memory.

Figure 3 . 1
Figure 3.1 Design Flow As for the gameplay there are various designs in the game Green Mission are classified as follows: a. Draft Opening

Figure 4 . 2
Figure 4.2 Design of Stage Selection